翻訳と辞書
Words near each other
・ Everything I Love
・ Everything I Love (Jason Blaine album)
・ Everything I Love (Kenny Drew album)
・ Everything I Love (song)
・ Everything I Miss at Home
・ Everything I Need
・ Everyone Says You're So Fragile
・ Everyone Should Be Killed
・ Everyone Stares
・ Everyone to La Moneda
・ Everyone Who Pretended to Like Me Is Gone
・ Everyone Worth Knowing
・ Everyone You Hold
・ Everyone's a Critic
・ Everyone's a Dreamer
Everyone's A Wally
・ Everyone's Child
・ Everyone's Famous
・ Everyone's Going to Die
・ Everyone's Gone to the Moon
・ Everyone's Got One
・ Everyone's Hero
・ Everyone's in Everyone
・ Everyone's in Love
・ Everyone's in Love with You
・ Everyone's Out to Get Me
・ Everyone's Talking
・ Everyone's Waiting
・ Everyone's Waiting (song)
・ Everyoned


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Everyone's A Wally : ウィキペディア英語版
Everyone's A Wally

''Everyone's a Wally'' is a computer game released in 1985 by Mikro-Gen for the ZX Spectrum, Amstrad CPC and Commodore 64. The sequel to ''Pyjamarama'', it featured the same hero character, Wally Week, and used an upgraded version of the same game engine.
==Gameplay==

''Everyone's a Wally'' was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and, in order to switch to another character, must first locate them. Characters not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that, at the time, had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died.
The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. (The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Everyone's A Wally」の詳細全文を読む



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